![]() ![]() ![]() bought it the day, that it come out and wasn't disappointed. Why not try making something? Join: 1GAM dublin Go to a gamejam.Hmm.Already got my first pre-order for $5!! Going to spend the next two months finishing this Collaborating with an art partner to make it look nice Becoming a ‘real’ game dev! NEXT: now it’s your turn FAIL July: super happy pet August: Futility RPG September: … FAIL October: Guild of Dungeoneering April: dungeon delver May: captains of industry June.Co-founded Dublin chapter with friend & colleague Stephen Roantree We have a mailing list to share ideas, plus a persistent chatroom online to keep in touch with other members Most importantly, we meet up at the end of every month in Dublin To share our creations, get feedback, or just be social 1st month was April 2013 – and we had over 10 games shown at that first meetup!! NEXT: some 1gam games I made Setup by Christer Kaitila, after doing it himself the previous 12 months A community challenge where you are asked to FINISH a game each month Sort of like a series of gamejams, on your own time (but you can also combine these with actual gamejams, flexible!) Good lesson in reducing scope (initial idea: Burnout with trains) Drinking Rampage in 4 hours (!) Seabird Plunge in one day So I realised the most productive I am is when I’m at a game jam. (get used to cutting scope!) Incredibly fun! Get addicted to finishing! Plenty on locally, or also great online ones like Ludum Dare 48h game jam (3-4 times a year) or the Global Game Jam (january) Loose sense of competition or prizes (the real prize is finishing) Why is this special? CONCENTRATED FOCUS and COMMUNITY and a DEADLINE Most importantly you finish something SMALL in that day. Usually with a THEME announced at the start. What is a game jam? An organised event where you spend a day or a weekend creating a game from scratch. ![]() But if it’s too big you WILL get dragged down into the endless details The way to get over this is to PRACTICE finishing games So how can you do that? Once again had built a playable prototype but. Wanted to make a game like Risk, but with fantasy units and RPG elements (are we starting to see a theme? Build a game you would want to play!) Used flixel framework this time, better But the game was still too big in scope.End line kept getting further away Result: MOTIVATION DISAPPEARS The more I got done the more I realised I still needed to do. Wanted to make a game like Shining Force or Fire Emblem Control a few characters in turn based battles, level them up, etc etc Built my own engine in Actionscript (no flixel yet!) Real problem was the SCOPE was too big.After all you want to make something amazing! I had read this exact kind of advice when I started out. But don’t do what I did It’s very easy to get caught up with grand ideas.Lets not forget board games and card games! These are the easiest of games to prototype – you actually just need a pen and paper Quick to prototype, easy to change the rules (no need to code anything – just say it and retry) Easy to self-publish to fancy prototype stage (print-on-demand) So making games has never been easier, but.Even entirely by yourself! You don’t need $3 million dollars anymore (Tim Shafer) Easier to create easier to collaborate easier to reach players easier to sell Game making frameworks & engines: flixel, unity, game maker & many more Free game art! If you aren’t that artistic (like me), that’s no big deal! There’s lots of resources out there Full sets of sprites for games, available to use completely for free (see my links at the end of presentation) Or try collaborating! This is something I’ve just started exploring. It has never before been this easy to make and publish your own game.Making games as a hobby for the last 5 years - I’m going to talk about making games, how you can get started, what I did (wrong!), and about the One Game A Month initiative Comp Sci in TCD Senior UI engineer for Swrve now. Software engineer & web developer for over 10 years. ![]()
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